Could the recent Zelda games have worked during the 16 bit era?

Zelda Breath of the Wild blogspot

The Legend of Zelda series is awesome both in 2D and 3D.  But sometimes we wonder what the 3D games would be like in 2D and vice versa.  There were some timeless classics in the Legend of Zelda series both in the mid to late 80’s and early 90’s which included nice pixelated graphics.  Whether you played the Legend of Zelda series in 8 bit or 16 bit the storylines were interesting and the replay value of each game was high.  Between games such as the original Zelda game and Link to the Past its very hard to choose one in terms of which is better.  Some people would probably say the same thing about the modern Zelda titles such as Twilight Princess, Skyward Sword and Breath of the Wild.  If any of the 3D Zelda games were 2D it would be hard to tell whether or not each respective title would have achieved the same levels of success that they did in the gaming market.

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While the 16 bit Zelda game entitled Link to the Past was a memorable classic some people would probably argue that we should had more titles for the Super Nintendo.  If games such as Twlight Princess, Skyward Sword or Breath of the Wild were 16 bit titles it would definitely limit the amount of creativity that the designers had in making the game.  While Nintendo constantly has new ways of reinventing themselves the use of 16 bit graphics only allows them to do so much with Zelda games.  The 3D titles would not have been nearly as epic as they were if they were 16 bit.

Should Princess Zelda have her own game?

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Sometimes its hard to believe that the Legend of Zelda series has been around for over 30 years.  Its almost hard to imagine what the gaming world would be like without the Legend of Zelda series which is absolutely one of the greatest when it comes down to the action role playing genre. Since its inception almost every single Legend of Zelda game saw Link as the main protagonist when it came down doing many things including rescuing the Princess or defending the land of Hyrule.   One of the mind blowing thing about the Legend of Zelda series includes the fact that person who the series is named after has never been featured in a game where she was a playable character.  Despite, Link being a silent protagonist throughout the Legend of Zelda series he is very popular and Nintendo has kept him as the main character for just about every game in the series.

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Some might argue that keep Link has the main character of the Legend of Zelda series was smart because the games never declined in quality and only got better over time.  When it came down to the storytelling aspect of the Legend of Zelda series Nintendo has always found a way to keep fans emotionally invested into a majority of their games.   What is very interesting about the Legend of Zelda series is that in terms of storytelling Nintendo has been able to maintain the same formula of having Link as the main protagonist for over three decades.  While Link has remained the hero for just  about  game in the series many other things about the series changes including the storylines, gameplay, graphics, antagonists, etc.  When it comes down to keeping Link as the main protagonist for the Legend of Zelda series Nintendo was smart enough to know not to change something if it was yielding mainstream and commercial success in the gaming world.

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However, many people who are fans of Nintendo’s games can argue that Super Mario is very popular and other characters such as Luigi and Princess Peach were eventually given their own respective games over time.   While Luigi had his own game during the 00’s for Gamecube many people were aware that Princess Peach had one for the Nintendo DS back in the mid 00’s.   The fact that those two characters received a game before Princess Zelda would probably seem puzzling to many people. But if Nintendo did make a game with Princess Zelda as the main protagonist what possible storyline could they involve her in?  Also, could Princess Zelda be more popular than Link as the main protagonist in a Nintendo game?

Nintendo Games- The Legend of Zelda: Skyward Sword: (2011)

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When it comes down to 3D Zelda titles Skyward Sword was one of the best that Nintendo has made in terms of visual quality and gameplay within the past fifteen years.  After Nintendo had released Zelda: Skyward Sword for both Wii consoles during the early 10’s the game was something many people were very anxious to play.   In terms of graphics and visual presentation The Legend of Zelda: Skyward Sword felt like a cross between “Wind Waker” and Twilight Princess which were both released in the 00’s.  The brightness of color in this game was reminiscent of the Legend of Zelda: The Wind Waker while the character art and design looked similar to that of Twilight Princess.   Also, the game had a very intriguing plot that involves Link who was prophesied to defeat one of the main villains in the game known as Demise.   After Link defeats Demise he also must destroy a spiritual being from his sword named Ghirahim who intends on resurrecting him using by Link as a living sacrifice.

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As players progress throughout the game they will discover interesting plot twists and find shocking revelations about some of the characters in the game.  In terms of gaming mechanics the Wii remote and Nunchuck had provided an exciting yet somewhat challenging experience for some people to use during battles.  The fights against bosses and other foes in this game were probably  not as easy as many people expected them to be.  The artificial intelligence for some of the battles in Skyward Sword pushes players to utilize strategic methods on how to defeat the enemies in the game.  During battles players can utilize various types of weapons such as: Swords  Quivers, Bows and Shields which are very helpful during gameplay.  In terms of boss battles everyone has their own respective opinion on which one was the most difficult.  While some people may argue that Moldarach was the toughest boss in the game others may believe that the battles with the Imprisoned was the hardest.

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Along with having to fight difficult bosses players can unlock a variety of new side quests as they progress throughout the game.  After completing various side quests players can earn Gratitude Crystals as they travel throughout Skyloft.  The storytelling aspect of The Legend of Zelda: Skyward Sword was pretty good especially considering the fact that no audio was used during the dialogue between each character in the game.  Shortly, after the The Legend of Zelda: Skyward Sword was released the game had managed to sell over half a million copies within a month.  Also, since its worldwide release the game has sold close to four million units worldwide  for the Nintendo Wii and the Wii-U.  Even though, The Legend of Zelda: Skyward Sword has not sold as much worldwide as Twilight Princess its still an amazing game.  Also, The Legend of Zelda: Twilight Princess has been out for over a decade while Skyward Sword was released a few years ago.  The Legend of Zelda: Skyward Sword took over five years to develop following the release of Twilight Princess in 2006.  Since its release many people would agree that five plus years was worth the wait following the release of the Twilight Princess in the mid 00’s.

 

Will Zelda Breath Of The Wild Surpass Twilight Princess In Sales?

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Since The Legend of Zelda: Breath of the Wild was released earlier in March many people have been purchasing the game due to the popularity of the Nintendo Switch.  Zelda: Breath of the Wild similar to Twilight Princess which was released during 00’s came out on the same day as the game console did.  The fact that Nintendo had already had released a Zelda game before a Mario title for the Switch goes to show everyone how popular series truly is.  When the  Wii was first released in November 2006  the sales for that console were incredible and eventually when on to be Nintendo’s best selling home console ever.  Since its release the Nintendo Wii has sold over 101 million units worldwide while The Legend of Zelda: Twilight Princess managed to sell over 7 million copies.  As of right now there are not too many games available for the Nintendo Switch since the console is brand new.  However, The Legend of Zelda: Breath of the Wild is currently the main attraction for the Nintendo Switch and since its release the game has reportedly sold at least 187,379 units in Japan during its first week.

While Zelda: Breath of the Wild is a great game for the Nintendo Switch the game takes up almost half of the storage space on the console.  While some people may complain about the amount of gigabyte storage it takes up others would argue that the experience is well worth it.  The cel-shaded graphics and the optimal visual features that Breath of the Wild has makes the game very appealing.  Also, the lighter tone Breath of the Wild uses in comparison to the darker vibes of Twilight Princess makes this game an interesting addition to the series in general.  As of right now it may be too early to tell whether or not Breath of the Wild will eventually surpass Twilight Princess in terms of sales.  But its quite possible that in seven or eight years that Breath of the Wild can be recognized as one of the best selling games in franchise’s history.

Should Nintendo make more 2D Zelda titles?

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We are currently waiting for the highly anticipated release of Zelda: Breath of the Wild and as of right now many people are anxious to own the game when it comes out for the Nintendo NX in 2017.  However, when most retro gamers think about the history involving the Legend of Zelda series they think about some of the classics such as the Adventure of Link and “Link to the Past”from the late 80’s and the early 90’s.  The Zelda series as a whole started off in 2D and has become very popular ever since before making its transition into 3D with the release of “Ocrana of Time” for the Nintendo 64.  While many people loved both Zelda: Ocarina of time and Majora’s Mask the 2D titles such as “Link to the Past along with “Link’s Awakening” were both special.  Some people would probably prefer the older 16 bit graphics and gameplay that was popular in the early 90’s.

When we look at most of the Zelda games in terms of sales many know that “Twilight Princess” which was released for the Nintendo Wii in 2006 was probably the best selling game in the series even though it was in 3D.   Even though some people would enjoy the creation of a new 2D Zelda title most of 3D games that Nintendo have made were also amazing as well.  Since the release of Zelda: Twilight Princess some people would be inclined to agree that it would not make to much sense for Nintendo to go backwards and start releasing 2D titles.  Even though, the release of 2D Zelda games would appeal to retro gamers of the 16 bit era some might argue that the series is going in the right direction with the advancement of high quality 3D graphics and realistic gameplay.  However, Nintendo were to make another 2D Zelda game for the New Nintendo 3DS XL with gameplay and graphics which was similar to that of the 16 bit era it probably be a dream come true for anyone who is a true fan of the series.

Classic Gaming- The Legend of Zelda Link’s Awakening: (1993)

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The Legend of Zelda series is probably among the best that Nintendo has ever produced in terms of video games.  The first two Zelda games for the Nintendo Entertainment System were not only exciting but very difficult as well.  The 8-bit enjoyment many people received from the first two Zelda games were followed by “Link to the Past” released for the Super Nintendo Entertainment System in 1993.  While “Link to the Past” was considered to be one of the best 2D games for the SNES this title had also been released months after Link’s Awakening during the summer of 1993.  When Link’s Awakening was released for Game Boy many people were generally impressed by various features of the game including the intro, gameplay along with the story of this game.  One of the cool things about Link’s Awakening includes the fact that the story of this game takes place after The Legend of Zelda Oracle of Ages & Seasons which was not released until 2001.

The Legend of Zelda Oracle of Ages & Seasons were both released for the Game Boy Color a few years before that Link’s Awakening received a color remake for that same handheld console in 1998.   This game required players to collect the eight instruments of  Sirens from various dungeons in order to awaken the Wind Fish on top of Mt. Tamaranch. In some ways this game is  reminiscent of Zelda II  where players have to gather various crystals as Link and restore them to six different palaces before awakening Princess Zelda.  The main differences between Link’s Awakening and Zelda II is the plot and the gameplay since this title is more like the original 1986 game.  Not only is Link’s Awakening an exciting adventure but it features the appearances of enemy characters from some of the previous Mario games.  This game also includes characters like Yoshi along with chain chomp who are seen towards the beginning of the game but they are both harmless.  You also encounter various enemies from Mario Bros 2 that you have the ability to destroy using the Link’s sword.

One of the many things about Link’a Awakening that stands out includes the fact that the background resembled some of the Pokemon games that were released in the late 90’s.  Some of the towns in the game looked similar to something you would see in a Pokemon game along with a few soundtracks such as “Nave Village” which sounded like a BGM that you would also hear from one of the many titles in that series.  Link’s Awakening also included some special cutscenes during the end of the game along with the one with Marin  towards the beginning which added to the quality of this title considering the fact that it was originally released for Game Boy in the early 90’s.  As you progress throughout Link’s Awakening the game slowly becomes more difficult opposed to the prequel where everything seems tough from beginning to end.  In Link’s Awakening there were many tough stages and some would argue that levels 5, 6 and 7 were among the hardest.

In terms of bosses the nightmare fighters were really difficult and many would say that Moldom and Dethl were among the toughest.  However, despite the amount of difficultly that most people have with nightmare bosses some would argue that the first two bosses in the game were unusually challenging.  Link’s Awakening also featured a pretty good BGM with soundtracks such as Fairy Mountain, Ballad of the Wind Fish, and Mt. Tamaranch  which was possibly one of the best remixes of the overworld theme ever.  Many people who know about Link’s Awakening would agree that it is among one of the best Game Boy games to be released during the 1990’s.   Not only did the quality exceed the expectations of many people but Link’s Awakening was just as exciting as the first two Zelda games especially the Game Boy Color version.  Ever since the release of both versions of Link’s Awakening the game had received praise from publications such as Nintendo Power, IGN and Electronic Gaming Monthly for being one of the best action adventure titles that one can play on a handheld console.  When it comes down to Zelda games Link’s Awakening was  one of the best 2D titles to be released in the 90’s along with Link to the Past.

Classic Gaming- The Legend of Zelda Majora’s Mask: (2000)

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We all remember The Legend of Zelda Majora’s Mask one of the first Nintendo 64 games to be released at the start of the new millennium.  The Legend of Zelda Majora’s Mask is known to be the sequel to the popular Ocarina of Time game released for the Nintendo 64 in 1998.  There were many things about Majora’s Mask that was interesting from start to finish.  The opening cutscene was probably among the best of any of the Zelda games because it did a great job for setting the atmosphere before you start playing.    The creepy laughter in the beginning was a nice touch because it added to the dark tone the creators were trying to set for Majora’s Mask.  As dark as Majora’s Mask was the soundtrack of the game felt somewhat lighthearted which made everything seem less ominous and more enjoyable.   The transitions from cutscenes to actual gameplay is one of the many things that makes Majora’s Mask exciting.

Majora’s Mask features control icons on the screen that helps players navigate through each level with various different actions such as: shoot, attack, dive and jump.  The gameplay for Majora’s Mask along with the plot for this game really grabbed the attention of many people.   The plot for this game focuses on Link travelling three days into the past where he must stop the moon from falling and destroying Termina.  The catastrophic events in regards to the fall of the moon was set into place after Skull Kid had stolen Majora’s Mask.  The game itself is enjoyable because it provides a different vibe than what many people are used to from Zelda games.  Also, unlike its predcessor Ocarina of Time this game requires a 4MB expansion Pak since it exceeded the RAM of the Nintendo 64 by twice the amount.  Since the game engine for Majora’s Mask was similar to that of Ocarina of Time it was a bit surprising that this game required 8 RAM.

While playing Majora’s Mask players encounter many interesting stages including Green Bay & Snowhead Temple which some people would agree were among the most difficult levels in the game depending on who you ask.    Also, you engage in many tough boss battles in this game against the likes of Gyorg, Odolwa, and Twinmold.  After battling these bosses a couple of times defeating will be no problem as you continue to progress throughout the game.  This action adventure game was praised by various gaming publications including IGN, GameSpot, Famitsu and Game Informer following its release.  Majora’s Mask had also received a pretty sweet remake over four ago for the Nintendo 3DS.  Ever since its release this game was been looked at as one of the best action adventure games for the Nintendo 64 along with Ocarina of Time.  Even though, the Nintendo 3DS version of Majora’s Mask includes highly refined graphics some would argue that its not quite the same as playing the original for the Nintendo 64.