Ever since the NES and the SNES Classic have been released worldwide many people have been wondering whether or not Nintendo plans on releasing a N64 Classic. It would be wonderful to have countless game built into an N64 such as Super Mario 64, Mario Kart 64, Zelda: Ocarina of Time along with other classics from the mid to late 90’s. Even though, the Nintendo 64 sold less worldwide than the Super Nintendo Entertainment System back in the 90’s it’s still considered one of the best video game consoles of all time.
When it comes down to game systems the closest thing that we got to an Nintendo 64 was probably the Nintendo DS which was released back in the Fall of 2004. If Nintendo ever decides to release an N64 Classic it might not be a successful as the Nintendo DS in terms of sales but would definitely turn the heads of retro gamers who lived through the 32/64 bit era of gaming.
We saw so many cool RPG titles for the PlayStation 2 back in the 00’s such as Final Fantasy XII, Kingdom Hearts I & II and many others that were enjoyable classics during the 128 bit era of gaming. However, while Xenosaga Episodes I-III were great RPG titles for the PS2 they don’t get talked about as much as some people feel they should.
Xenosaga Episode I was first released back in 2002 in Japan and while it’s not considered to be the best game in the trilogy it had a pretty high replay value. When it comes down to in game mechanics Monolith Soft had managed to create a solid RPG title that allowed players gain access to mechas along with a system that allowed players to accumulate both experience and skill points to make the characters in the party stronger as the game progressed.
The fact that Xenosaga Episode I had managed to sell over one million units worldwide shows how great the game was as an RPG. Also, the fact that Xenosaga: Episode I was directed by Tetsuya Takahashi the same person who was involved in games such as Chrono Trigger, Secret of Mana, Final Fantasy IV, V, and VI was pretty cool as well.
The Killer Instinct series was such a huge success in arcade centers along with the Super NES worldwide following its release in the early 90’s. The graphics and sprites looked so realistic that it looked One it could have worked on the PS1. For whatever read Rare had decided not to make the decision to port Killer Instinct for the Sega Genesis or even Sega CD.
When it comes down to fighting games some might argue that the SNES was better than the Sega Genesis. After we did get to see games on the SNES such as Street Fighter Alpha 2, Dragon Ball Z: Hyper Dimension and other that were great but were not found on the Sega Genesis.
Captain Commando is easily one of the most underrated fighting games of the early 90’s. This game was available in arcade centers in 1991 and was not ported for the Super SNES until around 1995. By the mid 90’s the 2D side scrolling beat em up genre was starting to decline and more people started to turn to 3D gaming. While Captain Commando was a very fun title it was not quite as popular as other games such as TMNT: Turtles in Time, Final Fight, Streets of Rage 2, etc.
While Captain Commando my have been worthy of a sequel making a 3D successor for this game my not have worked ou back in the 90’s. However, if Capcom were to release a 2D Captain Commando sequel in this day and age it would probably turn the heads of many retro gamers from the 16 bit era.
The Mega Man X series is arguably one of the best in regards to the 16 bit platform genre of gaming. If Mega Man X I-III was released in arcade centers they could have possibly have had more success than it did on the SNES. After all if games like Donkey King Jr. could work in arcade centers Capcom could have hit the jackpot with games like Mega Man X.
But at the same time if the original Mega Man X was not released exclusively for the SNES back in the early 90’s the game may not have sold as much as it did following its release in late 1993-early 1994.
The Streets of Rage series is a classic from the early 90’s that many retro gamers enjoyed on the Sega Genesis during the 16bit era of gaming. While the Streets of Rage series was competing with Final Fight which was featured exclusively on the SNES some people wonder whether or not Street of Rage could have worked on the 16 bit Nintendo console.
While the SNES had some pretty cool beat em ups such as TMNT: Turtles in Time, Mighty Morphin Power Rangers the Movie, Super Double Dragon, Captain Commando, Final Fight and many others; it would be safe to say that the Street of Rage series could have easily worked on the 16 bit Nintendo console. However, Streets of Rage e may have not achieved the same level of success as it did on the Sega Genesis. The graphics, gameplay and especially the soundtrack made the Street of Rage series stand out from just about any beat em up title from the early 90’s.
The Final Fight series is one of the most legendary beat em up video game series of all time. Since its inception in the late 80’s the Final Fight series had managed to become very popular on the SNES before the beat em up genre of gaming started to decline in the early 90’s leading to the rise of popularity of fighting titles such as Street Fighter II.
But since the Final Fight series was mostly on the SNES some people wonder whether or not it could have worked on the Sega Genesis. Final Fight could have definitely worked on the SNES however the series has been competing with the likes of the Streets of Rage series in the early 90’s as far as the beat em up genre is concerned. However, Capcom had choose the Sega Genesis over the SNES for the Final Fight series it may not have been as successful as it was back in the day.