Is the NES overrated?

To say that the NES is overrated is something that many people would have a problem with.  The Nintendo Entertainment System was very popular during the 80’s and helped save the gaming industry during the video game crash that started in 1983.  When it comes down to graphics and visual design video games for the NES seem abysmal in comparison to what we have now on consoles such as the PS4 or the Xbox One which was games that feature 4K visuals.


Games such as Super Mario Bros I-III are considered classics to this day and they also did great in sales.  In fact the Super Mario Bros series is legendary because of the Nintendo Entertainment System.  The NES was also the very first game console to feature titles such as Mega Man, Castlevania, The Legend of Zelda, Metroid, Double Dragon, Teenage Mutant Ninja Turtles and the Battletoad series.  


It was incredible to see how popular the NES still is in the 10’s.  When it comes down to video game music the NES arguably has the best soundtracks of all time.  The soundtracks for many games during the 8-bit era added to the replay value of games such as Mega Man 2, The Legend of Zelda Kirby’s Adventure, Metroid and others.  Since its release during the summer of 1983 the NES has managed to sell over 61 million units worldwide.  Not only did the NES surpass the Super Nintendo Entertainment System which sold over 49 million units worldwide it also did more than the Sega Genesis.  The Sega Genesis had an awesome sound chip and more superior graphics and it only managed to sell over 30 million units worldwide since its release.  

Should the Excitebike series make a return?

The original Excitebike game was one of the most well known titles for the Nintendo Entertainment System during the 80’s.  Since the 80’s the only real sequel that we have seen is Excitebike 64 which was released for the Nintendo 64 back in 2000.  When the original Excitebike game was released for the NES many people found it to be exciting yet very challenging.  Even though, Excitebike 64 looked and felt completely different from the original game many people would argue that trying to keep racers on their bikes was just as much of a challenge as ever. There were so many things about Excitebike 64 that added to the replay value of the game itself. 

The inclusion of at least 20 different tracks in season mode along with fun mini games and the ability to design your own custom track made Excitebike 64 over two times better than the original.  Since the development of Excitebike 64 many people have probably wondered why Left Field Productions never made a sequel for the Wii or Wii-U.  When Excitebike was released for the Nintendo 64 it managed to sell at least 2 million units worldwide.  If there was an Excitebike title for the Wii it could have sold at least one million units worldwide if the game developed the right way and was marketed properly.  It might be too late to get an Excitebike game for any Wii consoles but it’s not to late for the series to make a return to the Nintendo Switch.

Should Duck Hunt have received a direct sequel?

Duck Hunt Nes

When we think about old school NES games of the 80’s Duck Hunt is one of the many games that instantly comes to mind for a majority of people who owned the Nintendo Entertainment System Duck Hunt was a rather violent yet simple game where players had to shoot a certain amount of targets to advance to another level.  One of the things that made Duck Hunt much more exciting was the fact that players had the chance to use the NES zapper while playing the game.  Looking back at the NES zapper accessory from the 80’s it looks similar to something that would have worked if Nintendo made a sequel for Duck Hunt for the Nintendo Wii.    In fact, the thought of not having a sequel for Duck Hunt for the Nintendo Wii is something that many people probably question to this day.

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The Nintendo Wii was the perfect console to bring back an NES classic like Duck Hunt especially considering the fact that players could use Wii remote and nunchuck in mostly every game that was available for the console.    In fact, the Nintendo Wii did have its own zapper gun which could be used on games such as Dead Space Extraction, Golden Eye 007, House of the Dead and more.  In terms of preference its difficult to tell which console would have been best for a direct sequel for Duck Hunt but most people would probably agree that a succeeding game should have happened regardless.

Does the Super Bomberman series deserve more credit than it has?

Super Bomberman

The Bomberman series has been around since the 80’s when it first appeared on the Nintendo Entertainment System back in the 1983.  The Bomerman series had featured arcade styled maze games that included a variety of exciting levels to choose from while evading enemies and destroying rocks with the use of bombs.  The Bomberman series has not only come a very long way since the 80’s but its highly recognizable despite the maze genre not being too popular in the gaming industry.   The Bomberman series was one of the first games on the Super Nintendo Entertainment System that allowed up to four players on a single game on that particular console.  If player had a multi-tap for the Super Nintendo Entertainment System than multiplayer gameplay would be experienced at its finest.

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In terms of sales the Bomberman series did pretty decent in the early 90’s considering the fact that they consisted of maze games.  During a time period where platform, fighting beat em up and RPG games were popular the Bomberman series had stood out as an excellent maze game that people would purchase for a home console such as the Super Nintendo Entertainment System or the Nintendo 64.  The Bomberman series looks like something that could have possibly worked in arcade centers if some of the games did not have so many levels.  The fact that the Bomberman series is still running today is an example of how well it has done in the maze genre since the 1980’s.

Is Link the best silent protagonist in video game history?

Legend of Zelda majora's mask

When we think about some of greatest video game characters of all time Link from the Legend of Zelda series is one of the first names that comes to mind.  Link has been around since the 1980’s and is considered to be one of the most popular video game protagonists of all time.  One of the things about Link that is special is the fact that he managed retain his popularity for over three decades as one of the key figures in Nintendo along with Mario.   But unlike Mario the role that Link plays in the Legend of Zelda is that of a silent protagonist.  Now when many people think about old school games that feature silent protagonists some titles that comes to mind are Chrono Trigger, Grand Theft Auto III, Bioshock and Halo 3.

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Even though, many people may have different opinions on which game has the best silent protagonist many people can acknowledge the fact that Link has to included in the top ten.   When we look at games like The Legend of Zelda: Link to the Past, Majora’s Mask, Twilight Princess and Skyward Sword people cannot help but to be impressed by what they see in terms gameplay and storytelling.  One of the most impressive things about the Legend of Zelda series is the overall theme.   The theme about a  kid who grows up to become a legendary hero is something that seemed more common in 80’s and 90’s then what people would see nowadays.   The fact that Nintendo could make the legendary hero theme work in the 10’s and still remain very popular is something that is very impressive.  In fact, if another video game company tried to do the same thing in this day and age with the legendary hero concept it probably would not work since people prefer relatable and edge characters in today’s video games.

Retro Gaming- Contra: (1988)

contra

When it comes down to classic run and gun titles from the 8-bit era of gaming one of the many titles that instantly comes to mind is the original Contra game that was released for the Nintendo Entertainment System during the late 80’s.  The original Contra game is generally regarded as one of the coolest run and gun games for the NES for a variety reasons.  Not only did Contra have rich level designs but it was also included single and multiplayer gameplay that would allow people to invest a considerable amount of time into learning how to play the game wisely.  Despite, how fun Contra was for the NES the game itself seemed very difficult especially if one was a beginner because there were so many ways to lose a life.

If one was a novice at Contra their best bet would be to enter the cheat code on the main menu screen before starting the game since it would grant them thirty lives in the beginning.  While entering the thirty lives cheat code would be helpful to many players in stopping the Red Falcon in Contra it probably would not reduce the level of difficulty that the game presents by much.   While the first couple of stages in the game seem tolerable in terms of difficulty Contra may seem impossible to complete around the time players get to level six especially without the cheat code.   If player somehow made it to the final boss battle at the Alien’s Lair in stage 8 they were definitely in for one of the toughest battles in the entire game.  As great as Contra was for the NES it felt like it was simply impossible to complete without cheat codes.  In fact, Contra for the NES is also regarded as one of the most difficult games to have ever been released during the 8-bit era and was arguably more challenging than its successors released for the SNES and Sega Genesis during the early 90’s.

Retro Gaming-The Karate Kid: (1987)

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We all remember how cool the Karate Kid movie was back in the 80’s.  Shortly, after the movie became a hit Atlus had developed a game for the Nintendo Entertainment System which many people probably criticize to this day.  Generally, when it comes down to movie based video games many people generally have a negative opinions about them since they usually fall below the expectations of what they would expect.  The Karate Kid looked like a game that could have been much better than it actually was if the developers were more creative in making the game.  In Karate Kid for the NES players control the main character Daniel LaRusso and must navigate through four different levels in order to complete the game in its entirety.    The first level was a tournament where Daniel must defeat four consecutive fighters in a tournament before progressing to the side scrolling levels that follows the first stage.

Even though, there are only four levels the game itself is really difficult for a variety of reasons.  The controls for the Karate Kid seemed very stiff and there were also too many ways to lose a life.  Also, as players progress throughout the game the opponents become tougher along with the fact that Daniel’s fighting style never changes since he does not learn any new abilities.  While the graphics for the NES Karate Kid game was decent some would argue that the gameplay itself could have been much better.   Some would also agree that Karate Kid could have been longer and less challenging than it was. If Karate Kid was released a few years later for the 16-bit Super Nintendo Entertainment System its quite possible that the game could have been a pretty good overall if Atlus had put more effort into improving quality of the game.  While Karate Kid for the NES is generally panned by critics for a variety of reasons nobody can deny  that the first two movies were great and played a significant role in arousing the curiosity of people who were fans of them to check out the game itself.