DarkStalkers: The Night Warriors (1994) vs Street Fighter Alpha 2 (1996) which was more popular?

When it comes down to 2D fighting titles of the mid 90’s both DarkStalkers: The Night Warriors along with Street Fighter Alpha 2 were very popular. For those who owned a PS1 you might remember how cool both games were especially since Night Warriors was the first ever title in the DarkStalkers series. Also, Street Fighter Alpha 2 was arguably the most popular game in the Alpha trilogy between 1995-1998. While DarkStalkers: The Night Warriors was released in arcade centers in the summer of ’94 the CP System II version of the game was a Japanese exclusive. The PlayStation port of DarkStalkers: The Night Warriors did not appear in country like America until 1996.

As many people know 1996 was the same year that Street Fighter Alpha 2 blew up in terms of popularity. It was during this time that Street Fighter Alpha 2 was not only available in arcade centers but the game was ported for consoles such as PlayStation, Sega Saturn and even the Super Nintendo. While both games are amazing 2D fighters it would be difficult to choose one over the other. While the DarkStalkers game seemingly had visuals the Street Fighter series was pretty much still at the height of its popularity. In this case many would be inclined to agree that Street Fighter Alpha 2 was more popular than DarkStalkers. However, in terms of in game mechanics its debatable on which game is better between the two.

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Could Super Castlevania IV have worked on the Sega Genesis?

When it comes down to classic platform titles for the SNES one of the many titles that instantly comes to mind is Super Castlevania IV which was released by Konami back in 1991. Ever since its release Super Castlevania IV has been praised fir various in game features such as level design along with its inclusion of Modd 7 on certain levels within the game. As popular as Super Castlevania IV was for the Super Nintendo Entertainment System there are some who question whether or not this game could have achieved the same level of success in the Sega Genesis

If Super Castlevania IV was ported or released exclusively for the Sega Genesis during the early 90’s it’s questionable on whether or not it would have been as good the SNES version of the game. The Sega Genesis did not have the Mode 7 feature that the SNES had which was a huge part of the appeal that a Super Castlevania IV had. But the again a Genesis port of Super Castlevania IV would most likely resemble that of Castlevania: Bloodlines which came out in 1994. In the long run it was best that Super Castlevania IV was an SNES exclusive since was another factor that contributed to the game selling over 500,000 copies worldwide during the early 90’s.

Was Dynamite Headdy overshadowed by Sonic on the Sega Genesis?

There were so many cool games on the Sega Genesis which are hardly ever mentioned in the same light as the Sonic The Hedgehog series. As a platform title Dynamite Headdy was underrated and looked like something that could have definitely worked on the Super Nintendo during the early 90’s. However, when it came down to the platform genre of gaming during the 16 bit era there was a lot of competition between titles such as Capcom’s Mega Man X series Konami’s Super Castlevania IV and Nintendo’s Super Mario World on the SNES.

If Dynamite Headdy was overshadowed by the Sonic the Hedgehog series on the Sega Genesis then the same thing would have definitely been true on the SNES. There is no doubt that Dynamite Headdy was one of those games that deserved a direct sequel but for whatever reason the video game developer Treasure Co Ltd never had any plans on making one for the Sega Saturn or even Dreamcast for that matter. In the eyes of some people Dynamite Heady was as popular on the Genesis as Rayman was on the PS1 and it could have definitely have been an attraction on next generation Sega consoles between 1995-1999.

Should there have been more side scrolling platformers for the N64?

When we think about side scrolling platform titles from the 90’s we generally tend to think about games such as Mega Man X, Super Mario World, Sonic the Hedgehog I-III, Super Castlevania, Dynamite Headdy, Yoshi’s Island and many others. However, 2D side scrolling platformers where mainly featured on the Super Nintendo or the Sega Genesis during the early 90’s which was considered the 16 bit era of gaming. As we moved into the later part of the 90’s we did not see to many 2D side scrolling platformers for consoles such as the PS1 or the Nintendo 64. In fact there are some who question whether or not there should have been more 2D platform games for the Nintendo 64 between 1996-2000.

While Yoshi’s Story was a standout title for the Nintendo 64 there are some who believe that having more video games with 3D graphics along with 2D gameplay could of have definitely of been an attraction for the N64. In fact some would argue that Yoshi’s Story was ahead of its time with the concept of 3D graphics along with 2D gameplay especially since it really did not catch on until the Nintendo Wii era during the mid to late 00’s. While seeing more side scrolling platformers such as Yoshi’s Island on the Nintendo 64 would have been cool the fact was that many people were sick of 2D gameplay and favored 3D more during the 90’s which is how games such as Super Mario 64 and The Legend of Zelda: Ocarina of Time became very popular.

Could Breath of Fire have been more successful on the Sega Genesis?

When we think about old school 16-bit classics for the Super Nintendo Entertainment System one of the many titles that comes to mind is the original Breath of Fire from the early 90’s. The origin Breath of Fire title has nice graphics along with with an isometric perspective which made the game standout more as an RPG. In fact the isometric perspective utilized for Breath of Fire makes retro gamers wonder why Capcom never ported the game for the Sega Genesis back in day. It’s no question that the Sega Genesis was not as big on RPG’s like the Super Nintendo was.

However, unlike most 2D RPG’s from the early 90’s Breath of Fire was not developed by Square Enix. Also, Breath of Fire could have definitely stood out more on the Sega Genesis since the SNES has numerous RPG titles in general. Games such as the Secret of Mana, Final Fantasy IV-VI, Chrono Trigger, Super Mario RPG and others were seemingly bigger titles on the SNES during first half of the 90’s. Alongside the Phantasy Star series Breath of Fire could have definitely shined on the Sega Genesis if Capcom was open to idea. However, even there was a Genesis port for Breath of Fire it’s doubtful that it would have been more successful than the SNES version of the game.

Could Seiken Densetsu 3 have worked in the Game Boy Advance?

When we think about RPG classics for the Super Nintendo Entertainment System games such as the Secret of Mana, Chrono Trigger, Earthbound and Final Fantasy IV-VI comes to mind. Chrono Trigger was re-released for the Nintendo DS in the late 00’s; the Secret of Mana has recently been remade for the Nintendo Switch last year we never got see Seiken Densetsu 3 ported on a handheld game system during 00’s. Last year Seiken Densetsu 3 was ported for the Nintendo Switch in June 2017 and remained exclusively Japan following its release. However, there are some who believe that Seiken Densetsu 3 could have been ported to game systems such as the Game Boy Advance it the Nintendo DS long before it made it to the Nintendo Switch.

While having Seiken Densetsu 3 on GBA it the DS would have been awesome during the 00’s Square Enix was not necessary on great terms with Nintendo due to the fall out both companies had back in the 90’s. If Seiken Densetsu 3 was released outside of Japan during the 00’s for the GBA or the Nintendo DS it could have definitely been a big attraction in countries such as America since it was an RPG classic.

Could Romancing SaGa 3 have been more successful on the PS1?

As far as 2D RPG’s for the SNES are concerned Romancing SaGa 3 would be considered a forgotten in the eyes of retro gamers. Romancing SaGa 3 was released exclusively in Japan back in late 1995 and for whatever reason the game was never ported to North America during that time period. In fact, Romancing SaGa 3 was never ported to the PS1 which would have made more sense during the time considering how popular the console was becoming during the mid 90’s. But then again Square Enix was starting to focus more on developing 3D RPG’s such as Final Fantasy VII & VIII during the mid to late 90’s.

While the Romancing SaGa 3 could have worked on the PS1 in theory having the game ported to Game Boy Advance during the early 00’s would have also been a great idea. However, Square Enix’s and Nintendo were not on good terms during the early 00’s. Besides its still unlikely that the Romancing SaGa 3 would have been released outside of Japan since it did not become quite as popular as some of the other RPG’s Square Enix has developed on Nintendo such as the Secret of Mana, Chrono Trigger along with Final Fantasy IV-VI.