When it comes down to 2D fighting titles of the mid 90’s both DarkStalkers: The Night Warriors along with Street Fighter Alpha 2 were very popular. For those who owned a PS1 you might remember how cool both games were especially since Night Warriors was the first ever title in the DarkStalkers series. Also, Street Fighter Alpha 2 was arguably the most popular game in the Alpha trilogy between 1995-1998. While DarkStalkers: The Night Warriors was released in arcade centers in the summer of ’94 the CP System II version of the game was a Japanese exclusive. The PlayStation port of DarkStalkers: The Night Warriors did not appear in country like America until 1996.
As many people know 1996 was the same year that Street Fighter Alpha 2 blew up in terms of popularity. It was during this time that Street Fighter Alpha 2 was not only available in arcade centers but the game was ported for consoles such as PlayStation, Sega Saturn and even the Super Nintendo. While both games are amazing 2D fighters it would be difficult to choose one over the other. While the DarkStalkers game seemingly had visuals the Street Fighter series was pretty much still at the height of its popularity. In this case many would be inclined to agree that Street Fighter Alpha 2 was more popular than DarkStalkers. However, in terms of in game mechanics its debatable on which game is better between the two.
When it comes down to classic platform titles for the SNES one of the many titles that instantly comes to mind is Super Castlevania IV which was released by Konami back in 1991. Ever since its release Super Castlevania IV has been praised fir various in game features such as level design along with its inclusion of Modd 7 on certain levels within the game. As popular as Super Castlevania IV was for the Super Nintendo Entertainment System there are some who question whether or not this game could have achieved the same level of success in the Sega Genesis
If Super Castlevania IV was ported or released exclusively for the Sega Genesis during the early 90’s it’s questionable on whether or not it would have been as good the SNES version of the game. The Sega Genesis did not have the Mode 7 feature that the SNES had which was a huge part of the appeal that a Super Castlevania IV had. But the again a Genesis port of Super Castlevania IV would most likely resemble that of Castlevania: Bloodlines which came out in 1994. In the long run it was best that Super Castlevania IV was an SNES exclusive since was another factor that contributed to the game selling over 500,000 copies worldwide during the early 90’s.
There were so many cool games on the Sega Genesis which are hardly ever mentioned in the same light as the Sonic The Hedgehog series. As a platform title Dynamite Headdy was underrated and looked like something that could have definitely worked on the Super Nintendo during the early 90’s. However, when it came down to the platform genre of gaming during the 16 bit era there was a lot of competition between titles such as Capcom’s Mega Man X series Konami’s Super Castlevania IV and Nintendo’s Super Mario World on the SNES.
If Dynamite Headdy was overshadowed by the Sonic the Hedgehog series on the Sega Genesis then the same thing would have definitely been true on the SNES. There is no doubt that Dynamite Headdy was one of those games that deserved a direct sequel but for whatever reason the video game developer Treasure Co Ltd never had any plans on making one for the Sega Saturn or even Dreamcast for that matter. In the eyes of some people Dynamite Heady was as popular on the Genesis as Rayman was on the PS1 and it could have definitely have been an attraction on next generation Sega consoles between 1995-1999.
When we think about side scrolling platform titles from the 90’s we generally tend to think about games such as Mega Man X, Super Mario World, Sonic the Hedgehog I-III, Super Castlevania, Dynamite Headdy, Yoshi’s Island and many others. However, 2D side scrolling platformers where mainly featured on the Super Nintendo or the Sega Genesis during the early 90’s which was considered the 16 bit era of gaming. As we moved into the later part of the 90’s we did not see to many 2D side scrolling platformers for consoles such as the PS1 or the Nintendo 64. In fact there are some who question whether or not there should have been more 2D platform games for the Nintendo 64 between 1996-2000.
While Yoshi’s Story was a standout title for the Nintendo 64 there are some who believe that having more video games with 3D graphics along with 2D gameplay could of have definitely of been an attraction for the N64. In fact some would argue that Yoshi’s Story was ahead of its time with the concept of 3D graphics along with 2D gameplay especially since it really did not catch on until the Nintendo Wii era during the mid to late 00’s. While seeing more side scrolling platformers such as Yoshi’s Island on the Nintendo 64 would have been cool the fact was that many people were sick of 2D gameplay and favored 3D more during the 90’s which is how games such as Super Mario 64 and The Legend of Zelda: Ocarina of Time became very popular.
When we think about old school 16-bit classics for the Super Nintendo Entertainment System one of the many titles that comes to mind is the original Breath of Fire from the early 90’s. The origin Breath of Fire title has nice graphics along with with an isometric perspective which made the game standout more as an RPG. In fact the isometric perspective utilized for Breath of Fire makes retro gamers wonder why Capcom never ported the game for the Sega Genesis back in day. It’s no question that the Sega Genesis was not as big on RPG’s like the Super Nintendo was.
However, unlike most 2D RPG’s from the early 90’s Breath of Fire was not developed by Square Enix. Also, Breath of Fire could have definitely stood out more on the Sega Genesis since the SNES has numerous RPG titles in general. Games such as the Secret of Mana, Final Fantasy IV-VI, Chrono Trigger, Super Mario RPG and others were seemingly bigger titles on the SNES during first half of the 90’s. Alongside the Phantasy Star series Breath of Fire could have definitely shined on the Sega Genesis if Capcom was open to idea. However, even there was a Genesis port for Breath of Fire it’s doubtful that it would have been more successful than the SNES version of the game.
There were countless titles on the SNES that were considered to be classic land especially within the RPG genre of gaming. When we think about 2D RPG Classics from the 90’s games such as Chrono Trigger, Secret of Mana, Final Fantasy IV-VI and many others comes to mind. However, there are also titles such as the Secret of Evermore which was also developed by Square Enix that were critically acclaimed for its gameplay and visuals on the SNES during the mid 90’s. Despite, how enjoyable the Secret of Evermore was on the SNES there are some who question whether or not this game could have possibly stood out more on the PS1.
After all, the PS1 did start to take of in popularity during the mid 90’s and the SNES was starting to get old to some people during that time period. However, when it came down to the PS1 3D visuals and gameplay were things that people were mainly interested in during the mid 90’s. For those who were still huge fans of 2D JRPG’s between 1995-1996 the SNES consoles is where those types of games shined. But since its seems like Square Enix had developed a seemingly endless list of JRPG’s for the SNES then its very likely that the Secret of Evermore did not become quite as popular as some of the other titles that the company had developed.
When we look back at the Nintendo 64 there are so many interesting titles that comes to mind such as Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007, Perfect Dark and many others that were classics. However, there are many people who would argue that the Nintendo 64 lacked strong JRPG games which was something that added to the appeal of SNES following its release back in 1990. Many people know that when it came down to JRPG titles Square Enix has given the SNES memorable games such as Final Fantasy IV-VI, Chrono Trigger, Secret of Mana, Super Mario RPG, etc.
But ever since Square Enix and Nintendo had a fallout in relation to business Square Enix began producing most of their JRPG games on the PS1 which arguably gave Sony the lead in the console wars especially with games such as Final Fantasy VII & VIII. While the N64 hardly had any high profile JRPG’s there were titles such as Quest 64, and Orge Battle 64 which many people hardly remember and never received any type of mainstream attention back in the mid to late 90’s. Despite, 3D gaming becoming more popular during the mid to late 90’s 2D JRPG’s were still very popular and was something that Sony was able to capitalize on with the PS1 during that time period.