As of right 2019 is looking like its going to be one of the best years ever in relation to the world of gaming. While there are so many big games that are expected to appear on multiple game consoles such as the PS4, Xbox One and and the Nintendo Switch we have also recently learned that the release Sega Mega Drive Mini has been pushed back until 2019. Some people might see the delay of the Sega Mega Drive Mini until next year as a bumper.
There were many people who were hoping that the Mega Drive Mini would appear before Christmas 2018. But then again it might not be such a bad idea to push the Mega Drive Mini release until next year especially since it was just announced by Sony that the PS1 Mini will be released in December. No exact release date for the release Mega Drive Mini has been revealed yet but we most likely find out as time progresses.
When it comes down to fighting titles I’m from the early 90’s that had a lot of potential but did not get as much mainstream as it did Art of Fighting is one of the many games that instantly comes to mind. The original Art of Fighting game was developed by SNK and initially released for the Neo Geo in 1992. While Art of Fighting was ported to multiple game consoles back in the early 90’s such as Super Nintendo and the Sega Genesis the game was not as big of a success as the likes of Street Fighter II or Mortal Kombat. However, if you were a huge fan of the fighting genre of gaming than Art of Fighting was worth checking out.
The plot did the main story of Art of Fighting revolved around Ryo Sakazaki and Robert Garcia as they attempt to rescue Yuri Sakazaki after being kidnapped by Mr. Big. Throughout, the game every opponent one defeats with other Ryo or Robert will gives the player some type of clue on where to find Yuri which ultimately leads to a showdown with the game’s final boss Mr. Karate. One of the things about Art of Fighting had that was seemingly absent in Street Fighter II along with the older Mortal Kombat games were Story Modes. While the gameplay for the original Art of Fighting title was arguably stiff especially for SNES port it was without a doubt one of the most challenging fighting titles of the early 90’s. Also, the soundtrack for the SNES version of Art of Fighting was simply amazing and sounded better than the Neo Geo version of the title. While Art of Fighting was not quite as popular as many other fighting games in America it was still considered to be a 16-Bit Classic from the early 90’s.
When we think about old school side scrolling beat em up games from the early 90’s there a various titles that comes to mind. We had games such as the Final Fight Streets of Rage series along with the likes of Battletoads & TMNT: Turtles in Time which were all memorable classics. However, there were games such as Sonic Blast Man I & II which are not talked about as much as other beat em up titles from the early 90’s which were considered to be decent. Shortly after the first Sonic Blast Man game was released in arcade centers back in 1990 it was ported for the Super Nintendo Entertainment System.
Sonic Blast Man II was also released exclusively for the SNES a few years later in 1994 but never appeared in arcade centers at all. Despite, being a cool beat em up for the SNES some question why Taito never ported Sonic Blast Man I & II for the Sega Genesis during the early 90’s. One could argue that Sonic Blast Nan could have was been overshadowed by the Streets of Rage series on the Sega Genesis. However,the SNES has the Final Fight series along with games such TMNT: Turtles in Time, Super Double Dragon and Captain Commando. Sonic Blast Man could of had a much better chance standing out on the Sega Genesis than it did on the SNES. In theory, Sonic Blast Man I & II could have received more recognition on the Sega Genesis but when it came down to visuals, sprites and animation Taito probably believed that Super Nintendo was a better choice.
When it comes down to classic platform titles for the SNES one of the many titles that instantly comes to mind is Super Castlevania IV which was released by Konami back in 1991. Ever since its release Super Castlevania IV has been praised fir various in game features such as level design along with its inclusion of Modd 7 on certain levels within the game. As popular as Super Castlevania IV was for the Super Nintendo Entertainment System there are some who question whether or not this game could have achieved the same level of success in the Sega Genesis
If Super Castlevania IV was ported or released exclusively for the Sega Genesis during the early 90’s it’s questionable on whether or not it would have been as good the SNES version of the game. The Sega Genesis did not have the Mode 7 feature that the SNES had which was a huge part of the appeal that a Super Castlevania IV had. But the again a Genesis port of Super Castlevania IV would most likely resemble that of Castlevania: Bloodlines which came out in 1994. In the long run it was best that Super Castlevania IV was an SNES exclusive since was another factor that contributed to the game selling over 500,000 copies worldwide during the early 90’s.
There were countless titles on the SNES that were considered to be classic land especially within the RPG genre of gaming. When we think about 2D RPG Classics from the 90’s games such as Chrono Trigger, Secret of Mana, Final Fantasy IV-VI and many others comes to mind. However, there are also titles such as the Secret of Evermore which was also developed by Square Enix that were critically acclaimed for its gameplay and visuals on the SNES during the mid 90’s. Despite, how enjoyable the Secret of Evermore was on the SNES there are some who question whether or not this game could have possibly stood out more on the PS1.
After all, the PS1 did start to take of in popularity during the mid 90’s and the SNES was starting to get old to some people during that time period. However, when it came down to the PS1 3D visuals and gameplay were things that people were mainly interested in during the mid 90’s. For those who were still huge fans of 2D JRPG’s between 1995-1996 the SNES consoles is where those types of games shined. But since its seems like Square Enix had developed a seemingly endless list of JRPG’s for the SNES then its very likely that the Secret of Evermore did not become quite as popular as some of the other titles that the company had developed.
When it comes down to classic 2D JRPG titles from the 90’s one of the many titles that comes to mind is Tactics Orge. This JRPG classic was first released exclusively in Japan on the SNES back in 1995. Shortly after its release for the SNES Tactics Orge was eventually ported for the Sega Saturn in ’96 and the PS1 during 1998. Tactics Orge: Let Us Cling Together was a pretty unique JRPG which was developed by Quest Corporation back in the mid 90’s mainly due to the isometric perspective that the game utilized.
It was pretty interesting seeing an isometric game on the SNES when it first came especially since those were rare on that 16 bit console at the time. In fact some could argue that Tactics Orge was one of the many games that inspired Square Enix in terms of gameplay for Final Fantasy Tactics which was originally released in Japan back in the summer of 1997 before coming to America in 1998. Along with the strategy based gameplay the soundtrack for Tactical Orge: Let Us Cling Together stands out most. There are numerous VGM’s such as Avilla Hanya, Fog of Phantom, Air Island, Limitations, Passing Moments and others that are musical masterpieces.
Also, Tactics Orge: Let Us Cling Together has so many cool aspects including its cutscenes along with the game’s class system for each character. Another interesting feature that Tactics Orge: Let Us Cling Together was the Warren Report which provided players with all the info they needed to know in relation to Valeria. The alignment of each character along with the level system made Tactics Ogre: Ket Us Cling Together even more exciting especially since those things all depends on how one plays the game. Tactics Orge: Let Us Cling Together was so popular as a JRPG that it was eventually re-released for the PSP back in the early 10’s. It would be pretty cool this game was ported for the PlayStation 4 or even the Nintendo Switch sometime in the near future.
When it comes down to Nintendo games in general two of the most popular games in the Metroid series that comes to mind are Super Metroid for the SNES and Metroid Prime which came out on GameCube. It’s debatable among many fans of the series on which games was more popular. Super Metroid for the SNES was met with critical acclaim and received strong reviews from various gaming publications such as IGN, Nintendo Life and others as being one of the best 2D action adventure of the 90’s. The visuals, graphics along with the atmosphere of Super Metroid has a lot to do with its appeal.
Metroid Prime which was released exclusively for the Nintendo GameCube back in 2002 was the long awaited sequel of Super Metroid. Since its release Metroid Prime has won a few “Game of the Year” awards from gaming entities such Edge, EGM, GameSpot and Nintendo Power in 2002. If one had to choose between the two games mostly Metroid Prime would have advantage of being a better game all around.