Will strong emphasis on online multiplayer modes reduce the replay value of video games?

As many people know online multiplayer gaming has been a big deal for at least a decade now and it seems to be improving in relation to popularity each year. We have games like Red Dead Redemption 2 along with Call of Duty: Black Ops 4 which are huge names for the PlayStation 4 and the Xbox One and the feedback of both games from fans are generally positive. However, Call of Duty: Black Ops 4 is a game where the main attraction attraction relies on the online multiplayer Battle Royale mode which was made popular by Fortnite back in 2017. The lack of campaign mode in Black Ops 4 is something that is appealing to many people who have been huge fans of the series within the 10’s decade.

While all the other Call of Duty: Black Ops titles had campaign modes some argue that Black Ops 4 not having a campaign mode could end up diminishing its replay value especially if there is a direct sequel. Once online servers for older generation games that relies mainly on online gameplay shuts down they tend to have little to no value which has been true for games such as Final Fantasy XI, FFXIV: A Realm Reborn and others. While emphasis on local multiplayer gameplay in current generation video games sounds like a much better idea in theory video game companies emphasize online gaming since it draws more revenue. While GTA: 5 has an amazing online multiplayer game mode the story mode itself is a huge attraction. which adds to its overall replay; while being a game that many people still play today despite being released in 2013.

Soul Calibur V (2012) vs Injustice (2013) which game was a bigger attraction?

When we think about fighting titles from the early 10’s decade names such as Soul Calibur V along with Injustice: Gods Among US are two titles that instantly comes to mind. Since its initial release for the PS3 and the Xbox 360 back in 2012 Soul Calibur V managed to reach at less 2.3 million copies worldwide in relation to sales. While the story mode for Soul Calibur V along with some of the new characters such as Pyrrah & Patroklos received mixed reception from fans and critics alike the game was still interesting and included modes such as “Quick Battle Mode” along with online multiplayer which contributed to the overall replay value of this title in general. However, as popular as Soul Calibur V was in 2012 it was not on the same level as Injustice: Gods Among US which was released the following year.

Injustice: Gods Among was a fighting video game that featured a star-studded roster of characters from the DC Universe such as Batman, Superman, Wonder Woman, Flash, Joker and many more. Also, despite being a fighting game with 2.5D gameplay it had a higher replay value than that of Soul Calibur V due to the cinematic quality of the story mode which is divided into several chapters along with the inclusion additional game modes such as Battle, Versus, Training. It should also be noted that online multiplayer game modes such as King of the Hill were popular for Injustice: Gods Among Us and were elements of the game that contributed to its overall appeal.

Since its initial release Injustice: Gods Among Us had won multiple “Game of the Year” awards in 2013 and managed to spawn a highly successful and critically acclaimed sequel called Injustice 2 which was released last year. In terms of which fighting title was a bigger attraction in the early 10’s there is no question that Injustice: Gods Among was a more popular game overall.

Elder Scrolls V: Skyrim (2011) vs Grand Theft Auto V (2013) which game was more popular?

When we think about some of the biggest video games to have her release within the 10’s decade titles such as Elder Scrolls V: Skyrim along with Grand Theft Auto V instantly comes to the minds of many people. Since they respective releases both games have sold millions worldwide and despite how old they are they are still enjoyable to this day. As far as sales are concerned its a know fact that Elder Scrolls V: Skyrim has managed to reach at least 13 million units worldwide since its initial release for the Xbox 360, PS3 and Microsoft Windows back in November 2011. As an Action-RPG Elder Scrolls V: Skyrim gave players the chance to adventure through large open world environments while developing their characters and providing them with seemingly endless customization options which added to the overall replay value of the game itself.

As popular as Elder Scrolls V is Grand Theft Auto V is without a doubt one of the best selling video games of all-time. It was announced early this year that the game has sold at least 90 million copies worldwide since its initial release in September 2013. Its not much of a surprise that GTA V ended becoming as popular as it currently is especially considering the fact that RockStar added an online mode which gave players so much to do aside from playing through the game’s main story and completing side quests along the way. While Bethesda’s Elder Scrolls V might arguably be the best Action-RPG of the 10’s decade Grand Theft Auto V is definitely more popular and successful as a video game in general.

Could Street Fighter X Tekken have been successful in arcade centers?

As many people know Street Fighter X Tekken was a crossover video game which was released years for the PlayStation 3 and the Xbox 360 back in 2012. The cool thing about Street Fighter X Tekken was the fact that it was a crop title that was years in the making prior to its release that nobody thought would ever happen. Since its release Tekken X Street Fighter was considered to be a success after it managed to reach over 1.7 million units worldwide in sales. As popular as Street Fighter X Tekken was back in the early 10’s some question whether or not it could have been a big in arcade centers.

Back in the late 90’s-early 00’s a crossover game involving the Tekken and Street Fighter series could have been huge. But by the time we got into the late 00’s-early 10’s online multiplayer gameplay became a big deal and for the most part you did not see games like Tekken X Street Fighter or Marvel vs Capcom 3 in arcade centers. If Tekken X Street Fighter was released in arcade centers back in the early 10’s it may not have been much of a big deal or an attraction at all.

Should Street Fighter X Tekken be ported for the PS4?

When it comes down to crossover fighting titles of the early 10’s aside from Marvel vs Capcom 3 one of the many titles that comes to mind is Street Fighter X Tekken which was released for the PlayStation 3 and Xbox 360 back in March 2012. Since its release Street Fighter X Tekken managed to sell at least 1.7 million units worldwide and was seen as one of the best fighting titles of 2012 along the likes of Soul Calbur V. The fact that Street Fighter X Tekken was never ported to the PlayStation 4 was something that was always a mystery to many people. A crossover game between Street Fighter & Tekken is something the gaming world had wanted to see since the 90’s and was a huge attraction once it happened about six years ago.

While the roster for Street Fighter X Tekken was quite impressive along with the tag team gameplay included in this game Capcom received some backlash for players having to pay for characters that were already on the disc after purchasing it. If Capcom were to re-release Street Fighter X Tekken for the PlayStation 4 with every single character available without purchase than its something that would definitely be worth checking out especially since that is what the company should have done in the first place.

Could Marvel vs Capcom 3 have been popular in arcade centers?

As many people know Marvel vs Capcom 3 was one of the most popular crossover fighting games of the 10’s. Ever since its release Marvel vs Capcom 3: Fate of Two Worlds has remained exclusively on the PlayStation 3 and the Xbox 360. Unlike, its predecessors Marvel vs Capcom 3 never received an arcade release and was still a huge success in countries such as America and Japan due to the fact that the game was at least a decade in the making. If Marvel vs Capcom 3 was released in arcade centers back in the early 10’s the game could have definitely been somewhat of an attraction.

But ever since online multiplayer gameplay became popular back in the mid to late 00’s it almost seemed like there was no point whatsoever on having an arcade version Marvel vs Capcom 3. The arcade era of gaming ended a long time ago somewhere between the late 90’s and the early 00’s. As popular as Marvel vs Capcom 3 was in the early 10’s an arcade version of the game would not have been as exciting as the online multiplayer experience that people had for the PlayStation 3 or the Xbox 360.

Could Dark Souls have been successful on the Nintendo Wii in 2011?

As many people know Dark Souls is one of the most popular Action-RPG titles of the 10’s decade. Since release back in 2011 Dark Souls has been praised by many critics for its visuals, gameplay and level design while being a challenging and seemingly unforgiving RPG which added to its overall replay value. Since its initial release for the Xbox 360 and the PlayStation 3 in ’11 the game has been ported to various game consoles such as the PlayStation 4, Xbox One and even the Nintendo Switch this year. For whatever reason the original Dark Souls was never ported for the Nintendo Wii back in the early 10’s which made people question how well it could have done in both theory and practice.

Its quite possible that a Wii version of Dark Souls would have been inferior in terms of quality compared to what we saw on the Xbox 360 and the PlayStation 3 which is why Namco Bandi Games never made a reality. Also, first party games that were more family oriented and appealed to kids such as Zelda: Twilight Princess, Super Mario 3D World, Kirby’s Return to Wonderland and others could have definitely overshadowed Dark Souls on the Nintendo Wii during the early 10’s. While a Wii version of Dark Souls could have sold at least 250,000 units worldwide in the early 10’s is doubtful that it would reached the one million mark or have surpassed any other version of the game in sales.