As of right 2019 is looking like its going to be one of the best years ever in relation to the world of gaming. While there are so many big games that are expected to appear on multiple game consoles such as the PS4, Xbox One and and the Nintendo Switch we have also recently learned that the release Sega Mega Drive Mini has been pushed back until 2019. Some people might see the delay of the Sega Mega Drive Mini until next year as a bumper.
There were many people who were hoping that the Mega Drive Mini would appear before Christmas 2018. But then again it might not be such a bad idea to push the Mega Drive Mini release until next year especially since it was just announced by Sony that the PS1 Mini will be released in December. No exact release date for the release Mega Drive Mini has been revealed yet but we most likely find out as time progresses.
When we think about popular non Street Fighter and Mortal Kombat Fighting games of the early 90’s titles such as Fatal Fury Special along with Samurai Showdown II are considered to be classics that come to mind. In fact, next to the likes of King of Fighter ’98 those were probably two of the most popular titles that SNK had ever developed for the Neo Geo back in the early 90’s. Both Fatal Fury Special along with Samurai Showdown II had amazing 2D visuals and were challenging enough to make players spend countless quarters on both of them. As popular as both Fatal Fury Special and Samurai Showdown II were in arcade centers back in the 90’s it seemed like they were overshadowed by many other fighting games during that time period.
There were those who admired the blood and gore that was included in Samurai Showdown II. However, there were also many people who enjoyed the gameplay for Fatal Fury Special which had the plane system which added to the realism of the game itself. While fans of each game has their own opinions on which title was more popular they both felt like they were on the same level because they were both developed by SNK a company that was competing with more popular entities such as Capcom, Namco, etc. But while both gamers were almost equals in relation to popularity in arcade centers back in the 90’s it seems like Fatal Fury Special had more memorable characters. Fatal Fury Special had characters such as Gesse Howard, Terry Bogard, Andy Bogard and Mai Shiranui who are more noticeable figures than anyone from Samurai Showdown II.
As many people know the Neo Geo was very popular but also expensive back in the 90’s. The Neo Geo was initially priced at $649.99 when it was released back in the early 90’s and since then we got the chance to see so many cool games including King of Fighters ’98, Metal Slug, Samurai Showdown II, Fatal Fury Special and others. While SNK had many big first party titles on Neo Geo during 90’s it seemed like there where hardly any third party games on that console. Some would argue that the Neo Geo could have been more popular in countries such as America if more third party video games such as Mortal Kombat or Street Fighter II was ported to that console.
But on the other hand having too many third party games on the Neo Geo would have been pointless considering how expensive the Neo Geo was in comparison to the SNES or the Sega Genesis which ranged between $189-$199 following their initial releases. Third party titles would most likely have been overshadowed by the games developed and published by SNK for the Neo Geo during the 90’s.
When it comes down to top games that appeared on the Nintendo 64 during the mid to late 90’s there are several titles that come to mind. But there is no doubt that Super Mario 64 along with the Legend of Zelda: Ocarina of Time are two of the biggest games to have been released on the Nintendo 64. Since its initial release in 1996 Super Mario 64 has managed to sell over 11 million units worldwide and has been seen as the best selling video game on the Nintendo 64 in general. Super Mario 64 was an unforgettable 3D platformer with cool levels and exciting gameplay that allowed players to experience Mario’s journey in a completely different way.
The Legend of Zelda: Ocarina of Time which was released back in November 1998 was arguably one of the best titles within its entire series. Ever since, Ocarina of Time was released the game has managed to sell over 7 million units worldwide. Zelda: Ocarina of Time was praised for various qualities including its graphics, gameplay along with having great storytelling. There are also various side quests for players to engage in Ocarina of Time giving the game somewhat of an RPG-like feel which contributed to its overall replay value. Choosing between Super Mario 64 and Zelda: Ocarina of Time is difficult and most likely boils down to which video game series one likes more.
When we think about classics for the Nintendo 64 between 1996-1999 there are so many games that comes to mind including Super Mario 64, Perfect Dark, GoldenEye 007, Banjo Kazooie and more. One titles that was big on the Nintendo 64 during the late 90’s that does not get talked about quite as much is Star Wars: Battle Squadron which was co-developed by LucasArts and Factor 5. Since its initial release back in 1998 Star Wars: Rouge Squadron had managed to sell over one million copies in America. There are some who question whether or not Star Wars: Battle Squadron could of had the same level of success on the PS1 that it did on the Nintendo 64.
In retrospect, having Star Wars: Battle Squadron on the Nintendo 64 was a better choice over that of the PS1. Not only did the Nintendo 64 have more superior visuals in relation to 3D gaming but Star Wars: Battle Squadron stood out more on the 64 bit console. Not only did the PS1 had inferior 3D graphics in comparison to the Nintendo 64 but there were so many games such as Final Fantasy VII, Gran Turismo, Spyro the Dragon, Tomb Raider, Crash Bandicoot, Tekken 2 and others that could have easily overshadowed Star Wars: Battle Squadron during that time period.
When it comes down to PS1 classics that are highly deserving of HD Remakes the Tekken series are among a few titles that instantly comes to mind. While we are getting remakes of Final Fantasy VII, Resident Evil 2 along with Spyro the Dragon trilogy in the future it would be pretty cool to see the Tekken trilogy in HD sometime in the future. As many people know it has been 20 years since Tekken 3 was first released on the PS1 and since then it has managed to be one of my he best selling games for that console in general. Since its release Tekken 3 has managed to sell over 8 million units worldwide on the PS1 surpassing its predecessor Tekken 2 which reached over 5 million in sales.
All first three Tekken games especially the second and third remain to be among the most popular installments within the entire series. While Tekken 7 is believed to be the final installment within the series bringing back the first three games in high definition would definitely draw a lot of attention within the gaming world. If Namco utilized the Unreal Engine 4 in relation to remaking the first three Tekken games they would all look amazing. Also, with retaining the original soundtrack for each game in additional providing HD visuals would provide players with an unforgettable gaming experience.
When it comes down to underrated platform titles for the Nintendo 64 back in the late 90’s one of the few titles that some might think about is Goemon’s Great Adventure. For those who are unaware Goemon’s Great Adventure was released back in Japan in December 1998 before coming to countries like America & Europe the following year in 1999. The game was pretty unique because unlike many other platformers which were released for the Nintendo 64 this game was a 2D side scrolling title with 3D graphics. There were hardly any games like this in the Nintendo 64 back in the day with the exception of Yoshi’s Story. Throughout, Goemon’s Great Adventure players had the opportunity to unlock new stages on different world maps.
Completing dungeons allowed players to open up new world maps with the additional prerequisite of gaining certain entry passes in order to do so. Also, the creativity of the game was impressive considering the fact that the setting resembled a fantasy version of Edo Japan with realistic gameplay mechanics such as a night and day system which was somewhat reminiscent of Castlevania II for the NES. In addition, to all of these cool things the game provides you with four playable characters including Saskue, Yae Ebisumaru and Goemon himself. As a side scrolling 2D platformer for the Nintendo 64 Goemon’s Great Adventure seemed highly underrated and never got as much attention as it should have on the Nintendo 64 back in 1999.