When it comes down to the Nintendo 64 we got so many cool titles for that console including Mario Kart 64, Super Mario 64, The Legend of Zelda: Ocarina of Time and the Legend of Zelda: Majora’s Mask which were all 3D titles. Around the mid to late 90’s the usage of sprites and 2D graphics was something that many people were getting tired of seeing. We had 2D games such as Mortal Kombat Trilogy for multiple game consoles including the Nintendo 64 that were very exciting to play. The cool thing about the Nintendo 64 version of Mortal Kombat Trilogy including the absences of lengthy loading screens which was prominent on the PlayStation port of the game.
The Mortal Kombat Trilogy game for the Nintendo 64 was played pretty well and it made people question why more classic 2D games from the early 90’s were not remade and ported to the Nintendo 64. The Sony PlayStation along with the Sega Saturn were both 32 bit consoles that were excellent in running 16/32 bit quality games. If Midway could pull off making a game like Mortal Kombat Trilogy for the Nintendo 64 then Capcom could have definitely have done the same thing with Mega Man. While there were some games that worked pretty well in 3D many others did not and still could have been appealing on the N64 as 2D titles. While the idea of having more games with 2D sprites and graphics on the N64 was something that would sound great in theory it might not have played out well in practice considering the fact that the demand for 3D gaming was a lot higher at the time.