When we think about classic games for the Nintendo Entertainment System along with the Super Nintendo Entertainment System we think about many game such as the Ninja Turtles series. The Ninja Turtles series was very popular in the 80’s and early 90’s and the games that were made by Konami were very fun in general. One of the better TMNT games that Konami had produced was the arcade title known as Turtles in Time which allowed up to four players on a single cabinet. Even though, many people were satisfied with the fact Turtles in Time was released for the Super Nintendo Entertainment System. However, the Super Nintendo console had only allowed multiplayer gameplay which could only include two people.
If Konami wanted to make a 2D arcade style video game for Teenage Mutant Ninja Turtles the Nintendo 64 or Gamecube were the perfect consoles to do so. The thought of the Nintendo 64 not having a Ninja Turtles game was just at puzzling as the TMNT Gamecube title from 2003 having a two player co-op mode instead of four. While the Ninja Turtles titles were better in 2D with colorful sprites and graphics Konami could have released a game similar to Turtles in Time for the Nintendo 64 or even Gamecube. When it comes down to 2D gameplay with the inclusion of colorful sprites and graphics Konami could have definitely pulled it off especially since they did it with Mortal Kombat Trilogy during the mid 90’s. Looking back at things down Konami had probably missed a chance on delivering an arcade quality Ninja Turtles game for the Nintendo 64 that could of allowed four player gameplay.
The Legend of Zelda: Link’s Awakening was definitely one of the best Game Boy titles of the 90’s. After Link’s Awakening was released back in 1993 many people enjoyed many things about the game including the storyline, gameplay, cutscenes along with the graphics utilized for this title. The cool thing about Zelda: Link’s Awakening was the fact that it looked like a Super Nintendo game along with the fact that it was released the same year that Link to the Past came out. Even though, Nintendo released The Legend of Zelda: Link to the Past in 1993 it would been great if they ported Link’s Awakening for the SNES the following year.
However, it probably was not necessary considering the fact that the Super Game Boy was released in 1994. The Super Game Boy allowed people to play Game Boy titles on the 16-bit Super Nintendo home console which probably means that it did not need a SNES port. Besides if Link’s Awakening was released for the Super Nintendo along with Link to the Past one game might have affected the other in terms of sales. If Link’s Awakening had been released about two years before or a year after Link to the Past for the Super Nintendo Entertainment System it probably would have done great in terms of sales. However, since the handheld Game Boy system was starting to become popular Nintendo need to have great titles on that game system and Link’s Awakening just so happened to fit that mold.
The Super Mario Bros series has been legendary in the platform genre of gaming since the 80’s. When the first three Super Mario games for the Nintendo Entertainment System they were very fun to play. Players often had a choice to select Mario or Luigi journey throughout many different levels along while traveling throughout various worlds in the game. When players first began on World 1-1 of any Mario game they generally start off with multiple lives with the ability to gain more throughout each stage. As great as the Super Mario Bros series was for the NES and the Super Nintendo Entertainment System some people probably wondered why the series was never released in arcade centers before brought to home consoles. To be honest the platform genre was not common for arcade systems back in the day. But looking back on things now having platform classics like the Super Mario Bros could have possibly worked on arcade systems during the mid to late 80’s and the early 90’s.
If Nintendo had decided to make Super Mario Bros on arcade system they could have possibly made it so that each coin or quarter that a player entered into the machine represent a life. After players lose all of their lives they would be required to add more quarters to the machine before time runs out. While having a coin operated platform title like Super Mario Bros in arcade centers would sound like a great idea it would probably create some problems as well. If one player decides to enter too many coins into the machine then he or she will be taking up too much time while everyone else is waithing. Also, since Super Mario Bros 1-3 are multiplayer games Nintendo could have made it where a co-op mode was available similar to how the New Super Mario Bros Wii game was back in 2009. If Nintendo had decided to utilize either concept for making an arcade title for Super Mario Bros the first three games could have been more successful than they were.
Comparing Xenogears and Final Fantasy VII for the PS1 or choosing one over the other is something that would be very difficult for fans of the RPG genre to do. Both Xenogears and Final Fantasy VII had interesting stories and great gameplay while being praised by critics and fans alike. But when it comes down to worldwide sales and commercial success Final Fantasy VII was arguably more popular than Xenogears. While Square Enix utilized 3D models for the characters in Final Fantasy VII they retained the use of sprites along with 3D designs for the mechas which was something that was also very cool to see. While the first disc was filled exciting gameplay and anime like cutscenes the second disc felt like it was rushed which was most likely due to time constrains along with a cut budget.
Despite, not reaching its full potential in terms of overall development Xenogears was still highly regarded as one of the best RPG titles of the 90’s. Even though, the game was a bit controversial in terms of storyline it did not reduce the quality of the game itself during the late 90’s. The fact that the storyline for Xenogears was controversial might have been one of the main reasons why Final Fantasy VII was more popular worldwide. In terms of sales Xenogears has sold at least one million units worldwide since its release back in the late 90’s. However, Xenogears was far more popular in Japan then it was in America. Final Fantasy VII seemed like it very popular in both America and Japan. Since Final Fantasy VII was released back in the mid 90’s the game has sold close to ten million units worldwide on the PS1. Not only that Final Fantasy VII has a remake which will be release for the PlayStation 4 sometime in the near future. While many people would love to see a remake for Xenogears it would probably be unlikely considering how it did in terms of worldwide sales back in the late 90’s and early 00’s. If Square Enix does decide to remake Xenogears it would probably be an exclusive game only for Japan opposed to receiving a worldwide release.
Sometimes its hard to believe that the FIFA series has been around since the early 90’s. When the very first game in the series entitled FIFA International was released for multiple consoles such as Super Nintendo and Sega Genesis it was probably one of the most interesting sports titles of 1994. Normally when it comes down to releasing soccer based video games Electronic Arts has generally released FIFA games multiple for multiple consoles including PlayStation 2, PlayStation 3, Xbox 360, Xbox One Nintendo Wii and the PlayStation 4. But as many of us know EA has released FIFA 16 & 17 for almost every console except the Nintendo Wii-U.
When EA had released games prior to FIFA 16 they were featured on multiple game consoles including the Nintendo Wii. However, the Nintendo Wii version for some of the older FIFA games had paled in comparison to the likes of Xbox 360 and PlayStation 3 in terms of sales. Ever since, FIFA 15 was released in the Fall of 2014 the sales for the Nintendo Wii version were relatively low in comparison to other game systems. The PlayStation 3 version of FIFA 15 had reached over million units worldwide in terms of sales while the Xbox One version had reached over two million. The PlayStation 4 version of FIFA 15 was the absolute best in terms of sales since it reported sold over six million units worldwide since its release. In fact, comes down to overall sales for the Wii-U console it had paled in comparison to that of the Nintendo Wii. The Nintendo Switch on the other hand has got off to a great start in terms of sales after being made available in retail stores around the world in early March. 2017. If EA had ever decided to bring back the FIFA series to a Nintendo console in the future then the Switch would probably be perfect for the next game FIFA 18.
Since the start of the 10’s decade many people have been nostalgic about the 90’s along with 2D side scrolling titles such as the classic Sonic the Hedgehog series and Super Mario series. The sprites and graphics utilized during the early 90’s was something that many people found appealing and while there was nothing wrong the 2D side scrolling platform genre many people got bored by it for some reason. When it comes down to classic 2D side scrolling titles the Shovel Knight series was something that was appealing to many retro gamers because most of the games were challenging despite how simplistic the design and the gameplay seemed back in the 90’s.
The Shovel Knight series was one that would have definitely thrived during the 16 bit era of gaming. The fact that Shovel Knight has turned heads during the 10’s shows that the 2D side scrolling genre is still popular during the 10’s decade. While 3D RPG’s along with first & third person shooter titles had remained popular for over the past decade the 2D side scroller had declined in terms of popularity. If the 2D side scrolling genre made a return on a console such as the Nintendo Switch it would probably be better in both theory and practice. The essential focus in terms of gaming for the Xbox One and PlayStation 4 includes the RPG along with the first & third person shooter genre. In terms of sales and popularity 2D side scrolling titles such as Sonic Mania would probably do better on the Nintendo Switch since it appeals to children than adults. If the 2D side scrolling genre were to be revived it would most likely be on Nintendo based consoles as opposed to Xbox One or the PlayStation 4.
When Super Bomberman R was released for the Nintendo Switch back in March 2017 the game itself looked very impressive. In terms of offline content the story mode was one of the best parts of the game. The inclusion of up to 50 different levels along with high quality anime like cutscenes and coop gameplay was something players could really appreciate. Along with having cool offline content the online multiplayer mode was probably one of the defining features of Super Bomberman R. The idea of being able to have multiple players on different tablets seemed very innovative especially when it comes down to having up to eight different players on Wifi. While Super Bomberman R seems like an improvement from a few of its predecessors some would argue that the game is lacking in some areas.
When it came down to offline multiplayer modes Bomberman Generation for the Nintendo GameCube was probably one of the best games in the series. In Bomberman Generation there were so many different multiplayer modes such as: Revenge Battle, Reversi Battle, Dodge Battle, Standard Battle along with Coin Battle which contributed to the overall replay value of the game itself. Along with having more offline game modes Bomberman Generation was able to maintain a healthy balance between classic 2D and modern 3D gameplay similar to how Super Bomberman R does. While both Super Bomberman R and Bomberman Generation are both fun games to play it would be hard to choose one over the other. If Super Bomberman R had more offline multiplayer game modes similar to Bomberman Generation then the game itself would be almost perfect. Also, of Bomberman Generation was released a few years after 2002 for the Nintendo Wii with the same features along with extensive online multiplayer gameplay then the game could have easily been better than it was.